Silicon Knights, 2010-2011

A cancelled project from Silicon Knights, ED2 was intended to be the sequel to a horror classic that’s one of my favorite games. The sequel would have featured a variety of characters scattered multiple time periods, tactical action combat, a deep spell-casting system, and mind-bending sanity effects.

The game was reworked into Shadow of the Eternals for an attempted kickstarter.

I was the primary designer for combat, weapons, enemies, and AI. This involved writing and maintaining design documents while working closely with code and art to guide implementation for multiple functional groups. I also played an active role other systems (including traversal, world interactions, and abilities) as well as level design.