Hey folks! I'm a Game Designer with 15+ years experience, actively seeking my next Lead/Principal/Senior Game Designer role. I've developed a range of design skills across both single-player and multiplayer/live games. My particular expertise has been in Progression, Reward, Engagement, and Game Loop systems. I take pride in frequently being trusted to own tricky features, find creative solutions, coordinate across disciplines, and Get It Done.

Most recently I was a Senior Game Designer at People Can Fly working on the unfortunately cancelled Project Bifrost. Previously I was with Funcom on Dune: Awakening, releasing June 5th 2025. With Ubisoft Toronto I shipped Watch Dogs: Legion and then contributed to XDefiant. For around 5 years I worked in mobile games including launching Bingo Pop with Uken Games and 2 years of live updates on Game Of Thrones: Ascent with Disruptor Beam.  I started my professional career at Silicon Knights on the cancelled Eternal Darkness 2 and was a research assistant at the Singapore-MIT GAMBIT Game Lab where I studied sensual immersion through visual, auditory, and mechanical means. Long long ago, I did my undergrad at Cornell University where I was VP of the Game Design Initiative at Cornell (GDIAC).

This blog will be mostly my assorted thoughts on games and their design, but I’m sure other interests like music and TV will pop up from time to time.

Feel free to get in touch via LinkedIn or BlueSky