Elliot Maximillian Pinkus
elliotmax AT mit DOT edu
Website and Project Gallery:
http://www.elliotmax.com/

Seeking Game Design Position (Available June 2010, USA/Canada Dual Citizen)

Education

Massachusetts Institute of Technology, Cambridge, Massachusetts — S.M. Candidate, 2010,
Comparative Media Studies
Cornell University, Ithaca, New York — B.A., 2008, Computing & Information Science,
Game Design Concentration

Professional Experience

GAME DESIGNER, SILICON KNIGHTS, St. Catharines, Ontario, Canada
Summer 2009

  • Design duties included mechanics, combat, quest, interface, and AI.
  • Maintained design documentation.
  • Scripted AI, placed NPCs, and implemented pathing using the level editor.

RESEARCH ASSISTANT, SINGAPORE-MIT GAMBIT GAME LAB, Cambridge, MA
2008-Present
  • Performed thesis research on sensual immersion through graphical interfaces.
  • Designed two games (Pax Pox, Moki Combat V2.0).
  • Teaching Assistant for Introduction to Video Game Studies.
  • Created and led a class about developing board game expansions.
  • Created and led a class examining literal and metaphorical games of Orson Scott Card’s Ender’s Game.
GAME CURRICULUM DEVELOPER, ITHACA HIGH SCHOOL, Ithaca, NY
2007-2008
  • Organized and developed a game development curriculum for high school students (part-time).
GAME DESIGNER, EDUCATION ARCADE, MIT, Cambridge, MA
Summers 2006 & 2007
  • Summer 2006: Developed concept and designed first deliverable set of puzzles for Lure of the Labyrinth. Developed concept for a virtual tour game.
  • Summer 2007: Designed additional new puzzles while polishing others. Improved gameplay elements.

Game Development Projects

PickUp, MIT
Spring 2010
Role: Game Designer
  • 4-person team, semester-long project.
  • Proposal for an online dating site utilizing game-based interactions.
  • Designed gameplay, wrote design documentation, and created site and game mock-ups.

PAX Pox, Gambit Game Lab, MIT
Winter/Spring 2010
Role: Game Designer
  • 7-person team, 3-month project.
  • Pervasive live-action game for use at the Penny Arcade Expo.
  • Conceptualized gameplay, wrote design documentation, and developed prototypes.

Shadows Over Shangri-La & Civilité, MIT
Spring & Fall 2009
Role: Game Designer
  • Two alternate reality / live-action games developed, in part, for a fellow CMS student’s Master’s Thesis.
  • Shadows was the initial small-scale effort testing mechanics. Civilité featured elaborate production, live events, and the entire MIT campus.
  • Designed game mechanics, wrote design documentation, and ran the game.
Moki Combat v2.0, GAMBIT Game Lab, MIT
Fall 2008-Spring 2009
Role: Game Designer
  • 5-person team, two semester project.
  • Designed mechanics and interface as well as levels.
  • Horseback action game with physics-based jousting combat.

Journey to the Stars, Cornell University
Spring 2008
Role: Project Leader and Designer
  • 4-person team, semester-long project.
  • Organized team, planned the project, designed and wrote the game.
  • Adventure-RPG game exploring a randomly generated galaxy with action mini-games.

Lure of the Labyrinth, Education Arcade, MIT
Summers 2006 and 2007
Role: Game Design and Prototyping
  • 5-person design team, with programming and art professionally outsourced.
  • Conceptualized and prototyped puzzles, and wrote thorough design documents.
  • An online puzzle adventure game, designed to promote math and literacy skills.

World of Spellcraft, Cornell University
Spring 2007
Role: Game Design and Writing
  • 7-person team, semester-long project.
  • Designed mechanics and levels, wrote the manual and co-wrote the story.
  • Action-RPG where spells are cast through combinations of runes.

Experimental Gameplay Project, Cornell University
Fall 2006
Role: Game Design and Programming
  • 3-person team, semester-long project.
  • Co-writer, co-designer, and sole programmer.
  • Games explored themes including Aging, Sleep, and “Backwards.”

The Last Lemi, Cornell University
Spring 2006
Role: Game Design and Programming
  • 5-person team, semester-long project.
  • Co-designer of mechanics and levels while primarily working as a programmer.
  • Side-Scrolling Action-Platformer featuring a kumquat-throwing lemur.

Leadership Experience
Teaching Assistant, Introduction to Video Game Studies, MIT: 2009
Instructor/Creator, Board Game Design: Expansions, MIT: 2010
Instructor/Creator, The Games of Ender’s Game, MIT: 2009
Project Leader, Adventure Engine Tutorial, MIT: 2009
Project Leader, Journey to the Stars, Cornell: 2008
Vice President of Development, Cornell Digital Games Alliance: 2007-2008
Clarinet Section Leader, Cornell Marching Band: 2006-2007

Skills
  • Applications: MS Office, iWork, Photoshop, Fireworks, Flash, Dreamweaver, Silicon Knights Editor (Unreal style)
  • Programming Languages: Java, C, C++, C#, Actionscript, TorqueScript, XHTML, PHP, MySQL, Python
  • Key Classes:
    • Computer Game Design, Experimental Game Design, Advanced Game Design
    • The Business of Games, Introduction to Video Game Studies, Casual Games
    • Human-Computer Interaction Design, Advanced HCI Design, Creative Writing, Narrative Writing
    • Computer Programming I and II, Intro and Intermediate Web Design & Programming

Influential Playing Experiences Include:
Action/Adventure: Assassin’s Creed, Shadow of the Colossus, Prince of Persia: SoT, Eternal Darkness
FPS: Portal, Half-Life 2, BioShock, Mirror’s Edge, Perfect Dark, Goldeneye, Metroid Prime
MMORPG: Lord of the Rings Online, Warhammer Online, World of Warcraft, The Realm
RPG: Final Fantasy 6, 7, & 12, Xenogears, Chrono Trigger, Diablo 2, Legend of Zelda: OoT
Other: Flower, Rez, World of Goo, Indigo Prophecy, Rock Band, Ticket to Ride, Dominion