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Lure of the Labyrinth
Developed at the MIT Education Arcade, Lure of the Labyrinth is an entertaining, challenging, educational math & literacy game for middle school students. Over 10,900,000 Pets have been rescued worldwide!
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Moki Combat 2.0
A fully physically simulated 3D game: rather than using “rag doll” physics, both Moki and his mount Rooki are actively controlled. They interact with the environment and other characters in a free-form manner which you determine. There are no canned animations, so every battle between Moki and his opponents is a unique game moment which will never be repeated. We’ve also added a new jousting mechanic to the game, so you can go head to head with Moki’s opponents and watch the dramatic outcome.
Blog Post: Introducing Moki Combat 2.0
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Experimental Gameplay Project
The Experimental Gameplay Project’s goal was to encourage creativity and originality in game design by removing some of the factors that get in the way of innovation. Most games are intensive semester-long projects where the large majority of time is spent on development. The structure of our project was based around spending only two weeks per individual game. This allowed us to focus on the design process rather than long-term development. With a small team of three students and a faculty advisor we were able to work closely together on each design. Each game had a basic prototype developed to aid in the design process. The games were each based around a different theme chosen by one of the group members: Aging, “Backwards”, Sleep, Strings, and Echoes.
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The Last Lemi
A telekinetically inclined warrior-lemur with a satchel of kumquats becomes ensnared in pirate trickery and must find his way through dynamic ocean and jungle environments as he seeks revenge upon the bandit who destroyed his life.
Action-adventure side-scroller meets shooter as regular abilities advance into the supernatural realm and cross-hair action allows long distance and up close precision and accuracy.

