Moki Combat 2.0
Article posted on Thursday, December, 1st, 2011 at 3:30 pmA fully physically simulated 3D game: rather than using “rag doll” physics, both Moki and his mount Rooki are actively controlled. They interact with the environment and other characters in a free-form manner which you determine. There are no canned animations, so every battle between Moki and his opponents is a unique game moment which will never be repeated. We’ve also added a new jousting mechanic to the game, so you can go head to head with Moki’s opponents and watch the dramatic outcome.
Blog Post: Introducing Moki Combat 2.0
