Experimental Gameplay Project
Article posted on Thursday, December, 1st, 2011 at 3:15 pmThe Experimental Gameplay Project’s goal was to encourage creativity and originality in game design by removing some of the factors that get in the way of innovation. Most games are intensive semester-long projects where the large majority of time is spent on development. The structure of our project was based around spending only two weeks per individual game. This allowed us to focus on the design process rather than long-term development. With a small team of three students and a faculty advisor we were able to work closely together on each design. Each game had a basic prototype developed to aid in the design process. The games were each based around a different theme chosen by one of the group members: Aging, “Backwards”, Sleep, Strings, and Echoes.
